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This simple addon lets you embed the git hash of your project in your Godot game and display it somewhere. This is extremely handy for testing and reporting bugs, as you can see the exact version of the project that is being used.

Once the plugin is installed and activated, just call GitStatus.get_hash_string() to get a simple short hash string, or GitStatus.get_status() to get a detailed object, and display it somewhere in your game's UI.

The API works both in the editor and in exported builds. When exporting the project, the git hash is stored in the pack file so it can be read back at runtime without there being an actual git repo.

It also indicates whether local uncommitted changes are present (which is helpful in detecting when the exported binary does not represent the commit hash).

For more information, see the README file on GitHub.

Changelog for version 1.0

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