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DotGodot 0

by Crystal Ocean | Apache 2.0

DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#

DotGodot DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode()

Godot Super Wakatime 0

by BartoszB | MIT

This tool can successfully measure time spent building your games or apps in Godot

About The Project This tool can successfully measure time spent building your games or apps in Godot. Here's why: It differentiates between switching a scene and script It counts key presses as coding and mouse clicks as building scene Changing scene

BluetoothGD 0

by NateClarkTech | MIT

GDExtension that handles Bluetooth Classic connections, such as pairing/unpairing of devices, scanning for devices, and device connections

BluetoothGD Cross-platform Bluetooth Classic pairing and connection for Godot 4.x. (Godot 4.4 and 4.7 tested) Built as a GDExtension, it lets you discover, pair, and manage Bluetooth devices (including gamepads) directly from GDScript — ideal for in-game

DOT_save Manager 0

by DOT Caricola | MIT

Dot Save Manager An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres)

Dot Save Manager for Godot An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres). Features Global Singleton: Access your save system from any script as DOT

Bulk Mesh Collisionshape Exporter 0

by Joe Blub | MIT

Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them

Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with

Swapback Array 0

by plaught-armor | MIT

A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique

A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique. Two classes for Nodes and a static helper for packed data: SwapBackArray — O(1) append and O(1) remove_at(index) . No reverse lookup, so every mutation is as

Backstitch 0

by Ink & Switch | MIT

Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms

      Backstitch provides real-time version control for the Godot game engine. Join our Discord to connect with the Backstitch community! With Backstitch, you can: Sync your changes in real-time with collaborators Branch, merge, and revert change history

MTimer 1

by Rhombert | MIT

A Timer node that supports per-timer time scale modifications

A Timer node that supports per-timer time scale modifications, via either a static float, or a callback to automatically update with changing values. This Timer meets all native Timer interface requirements to drop in over existing timers, except the

RumblePak 2

by Elliptical | MIT

A tool for easily adding customizable controller haptic feedback

About I was a bit disappointed by Godot's lack of multiple channels when it comes to controller vibration. Any change to vibration would override the last setting, so I decided to make a plugin to fix that! Features Multiple independent rumble channels

GUS - Godot Universal Serializer 2 0

by 忘忧の (Daylily-Zeleen) | MIT

A Godot's universal serializer for size optimization. Support all data types except `Object`, `RID`, `Callable` and `Signal` in Godot 4.x

Feature: Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer. Integer are variable length serialization. The serialized data size is smaller than JSON text to utf8

GUS - Godot Universal Serializer 0

by 忘忧の (Daylily-Zeleen) | MIT

A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x

中文文档 <- 点击这里。 A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x. Feature: Without losing type information. Need not type detection and forced typce conversion in Cross end transfer,just like

Version Bumper 0

by sn1ks0h | MIT

A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock

A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI

Godot 3D Cursor 0

by DevMarco | ISC

The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene

Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D

GDScript Formatter 20

by GDQuest | MIT

A fast code formatter for GDScript: Formats your code according to the official style guide instantly. Includes a command to auto reorder your code and supports format-on-save

GDScript Formatter is a fast code formatter that formats your GDScript files in milliseconds. This addon integrates the formatter directly into Godot 4, so you can keep your code clean and consistent without leaving the editor. Note: there's currently no

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