RumblePak
by Elliptical | MIT
A tool for easily adding customizable controller haptic feedback
About I was a bit disappointed by Godot's lack of multiple channels when it comes to controller vibration. Any change to vibration would override the last setting, so I decided to make a plugin to fix that! Features Multiple independent rumble channels
Input Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: finds misspelled input action names and actions no keyboard or gamepad can press. Lite version of Input Audit
Free version of Input Audit for Godot 4.4 – 4.7. Reads the input map and every place your code and scenes name an action, then reports action names that do not exist (with the nearest real name), actions nothing is bound to, actions a keyboard or a
Focus Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: finds buttons a gamepad or D-pad can never reach in the scene you have open. Lite version of Focus Audit
Free version of Focus Audit for Godot 4.4 – 4.7. Builds the scene you have open, walks its real arrow / D-pad focus graph by asking the engine, and reports controls a gamepad can never reach, places focus gets stuck, screens that open with nothing focused
.haptic Support for Godot
by mawji | MIT
haptic file support for Godot
haptic file support for Godot 🎮 gd .haptic is a Library that adds support for .haptic file formats. This includes the File importer, Interpreter, Translator, and the Haptic Player itself. .haptic files can be made using Meta Haptics Studio or other
Joypads Demo
by Godot Foundation | MIT
A tool for testing joypad input and generating controller mapping strings
A tool for testing joypad input and generating controller mapping strings. Language: GDScript Renderer: Compatibility
InputManager
by Saulo Souza | MIT
InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions
InputManager - Advanced Input System for Godot 4.5+ Description InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and
loading more results...