Controls Remap
by KoBeWi | MIT
A Resource that will store your input mapping
ControlsRemap will store your input mapping. It's a Resource, so you can save it and load it. It supports keyboard and joypad separately. You can use it to have easily customizable controls in your game. How does it work? First enable the Controls Remap
InputManager
by Saulo Souza | MIT
InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions
InputManager - Advanced Input System for Godot 4.5+ Description InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and
Input Icons
by RcubDev | MIT
This is a godot plugin that helps to display user registered actions and controller icons into a TextureRect control by introducing a new control InputIconTextureRect. This plugin also provides a way to get an action's icon at runtime
Godot Input Icons This is a godot plugin that helps to display user registered actions and controller icons into a TextureRect control by introducing a new control InputIconTextureRect. This plugin also provides a way to get an action's icon at runtime
Controller Icons
by Ricardo Subtil | MIT
Automatic keyboard/mouse/controller icons and remapper for Godot
Controller Icons is a plugin that provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. Features Parse input actions and assign respective icons for keyboard/mouse and controller Automatically
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