Licenses
Order

Controls Remap 0

by KoBeWi | MIT

A Resource that will store your input mapping

ControlsRemap will store your input mapping. It's a Resource, so you can save it and load it. It supports keyboard and joypad separately. You can use it to have easily customizable controls in your game. How does it work? First enable the Controls Remap

InputManager 0

by Saulo Souza | MIT

InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions

InputManager - Advanced Input System for Godot 4.5+ Description InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and

Input Icons 0

by RcubDev | MIT

This is a godot plugin that helps to display user registered actions and controller icons into a TextureRect control by introducing a new control InputIconTextureRect. This plugin also provides a way to get an action's icon at runtime

Godot Input Icons This is a godot plugin that helps to display user registered actions and controller icons into a TextureRect control by introducing a new control InputIconTextureRect. This plugin also provides a way to get an action's icon at runtime

Controller Icons 3

by Ricardo Subtil | MIT

Automatic keyboard/mouse/controller icons and remapper for Godot

Controller Icons is a plugin that provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. Features Parse input actions and assign respective icons for keyboard/mouse and controller Automatically

loading more results...