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InputForge 0

by PandoraOyun | MIT

A UE5-inspired Enhanced Input System for Godot 4 (C#). Runtime context stack, a modifier + trigger pipeline, and one unified InputKey for keyboard, mouse, gamepad, axes, mouse delta, and pointer — all configured in the Inspector, no InputMap strings

InputForge A UE5-inspired Enhanced Input System for Godot 4 (C#). InputForge replaces scattered _Input handlers and hard-coded key checks with a structured, Inspector-driven pipeline: physical input sources are described as resources, transformed through

GATO: Input Remapper 0

by Nokorpo | MPL 2.0

A tool that allows players to customize the Input Map while playing

GATO: Input Remapper This plugin is a tool that allows players to customize the Input Map while playing. It allows players that use special controllers to play your games more comfortably, and in some cases it might allow them to play when they couldn't

Godot Unified Input Detection Engine (G.U.I.D.E) 6

by Godotneers | MIT

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was

Unified input detection and handling from multiple sources (keyboard, mouse, gamepad, touch, etc.). All inputs are used in the same way in your game code. Inputs can be modified before being fed into your game code (e.g. for joystick dead-zones

G.U.I.D.E-CSharp 1

by Phlegm | MIT

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch

Action Manager 0

by Saulo Souza | MIT

The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly

Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)

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