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Virtual Joystick CF 0

by CF Studios | MIT

A professional, high-performance, and ready-to-use virtual joystick. Specifically designed for mobile games in Godot 4.5 or later

✨ Features Behavior Modes: Supports Static, Dynamic, and Following modes; Direction Snapping: Support for 2-way, 4-way, 8-way, or 360° (full analog) movement; Precise Calibration: Customize Deadzone, Touch Boundary, and Dynamic Area to ensure a

Virtual Joystick DX 1

by repechul | MIT

A fully customizable virtual joystick for touchscreen mobile games. Switch between a smooth 360° analog joystick and an 8-direction D-Pad

Virtual Joystick DX A fully customizable, modular virtual joystick plugin for touchscreen games in Godot 4. Switch between a smooth 360° analog joystick and an 8-direction D-Pad, all from a single node. Compatible with Godot 4.6+ — tested on 4.7 Features

Action Manager 0

by Saulo Souza | MIT

The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly

Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)

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