Virtual Joystick CF
by CF Studios | MIT
A professional, high-performance, and ready-to-use virtual joystick. Specifically designed for mobile games in Godot 4.5 or later
✨ Features Behavior Modes: Supports Static, Dynamic, and Following modes; Direction Snapping: Support for 2-way, 4-way, 8-way, or 360° (full analog) movement; Precise Calibration: Customize Deadzone, Touch Boundary, and Dynamic Area to ensure a
Virtual Joystick DX
by repechul | MIT
A fully customizable virtual joystick for touchscreen mobile games. Switch between a smooth 360° analog joystick and an 8-direction D-Pad
Virtual Joystick DX A fully customizable, modular virtual joystick plugin for touchscreen games in Godot 4. Switch between a smooth 360° analog joystick and an 8-direction D-Pad, all from a single node. Compatible with Godot 4.6+ — tested on 4.7 Features
Action Manager
by Saulo Souza | MIT
The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly
Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)
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