Runtime Controls Remapping
by dastmo | MIT
A simple plugin to handle runtime input remapping for Godot 4.x
Runtime Controls Remapping for Godot 4.x A simple, lightweight plugin for quickly handling player controls remapping at runtime in Godot 4.x projects. The plugin comes with one class (ControlsRemap) that handles all the backend and can be used with your
InputForge
by PandoraOyun | MIT
A UE5-inspired Enhanced Input System for Godot 4 (C#). Runtime context stack, a modifier + trigger pipeline, and one unified InputKey for keyboard, mouse, gamepad, axes, mouse delta, and pointer — all configured in the Inspector, no InputMap strings
InputForge A UE5-inspired Enhanced Input System for Godot 4 (C#). InputForge replaces scattered _Input handlers and hard-coded key checks with a structured, Inspector-driven pipeline: physical input sources are described as resources, transformed through
Action Manager
by Saulo Souza | MIT
The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly
Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)
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