Godot Input Mapping Sysem
by neuneutrinos | CC0 1.0 Universal
Godot Input Mapping provides a simple way to manage input actions through named inputs and contexts. Create NamedInputAction resources to associate names with input actions. Group them into InputActionMapping resources to define contexts. The
InputMappingSystem provides input handling and mapping with assets. Features NamedInputAction — Associate a readable StringName with a Godot input action. InputActionMapping — Group named input actions into a reusable context. NodeInputActionMapping —
Maaack's Input Remapping
by Maaack | MIT
Plugin for input remapping and persistent settings
Maaack's Input Remapping For Godot 4.7 (4.3+ compatible) This plugin has an input remapping menu that aims to be easy to customize and persists settings in a user's config file. Example on itch.io Example is of Maaack's Game Template, which includes
Runtime Controls Remapping
by dastmo | MIT
A simple plugin to handle runtime input remapping for Godot 4.x
Runtime Controls Remapping for Godot 4.x A simple, lightweight plugin for quickly handling player controls remapping at runtime in Godot 4.x projects. The plugin comes with one class (ControlsRemap) that handles all the backend and can be used with your
InputForge
by PandoraOyun | MIT
A UE5-inspired Enhanced Input System for Godot 4 (C#). Runtime context stack, a modifier + trigger pipeline, and one unified InputKey for keyboard, mouse, gamepad, axes, mouse delta, and pointer — all configured in the Inspector, no InputMap strings
InputForge A UE5-inspired Enhanced Input System for Godot 4 (C#). InputForge replaces scattered _Input handlers and hard-coded key checks with a structured, Inspector-driven pipeline: physical input sources are described as resources, transformed through
Action Manager
by Saulo Souza | MIT
The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly
Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)
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