Description
Changelog
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InputMappingSystem provides input handling and mapping with assets.

Features

  • NamedInputAction — Associate a readable StringName with a Godot input action.
  • InputActionMapping — Group named input actions into a reusable context.
  • NodeInputActionMapping — Manage active contexts and emit named signals based on the input handled.

Installation

Copy addons/InputMappingSystem/ into your Godot project:

res://addons/InputMappingSystem/

Plugin activation is required.

Documentation

  • Docs/getting-started.md — Quick explanation of how to use the plugin.

Examples

InputMappingSystem Example project

Feedback

For feature requests or feedback, please open an issue on GitHub.

Changelog for version 1.0

No changelog provided for this version.

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