Description
Changelog
Reviews (0)
InputMappingSystem provides input handling and mapping with assets.
Features
- NamedInputAction — Associate a readable
StringNamewith a Godot input action. - InputActionMapping — Group named input actions into a reusable context.
- NodeInputActionMapping — Manage active contexts and emit named signals based on the input handled.
Installation
Copy addons/InputMappingSystem/ into your Godot project:
res://addons/InputMappingSystem/
Plugin activation is required.
Documentation
Docs/getting-started.md— Quick explanation of how to use the plugin.
Examples
InputMappingSystem Example project
Feedback
For feature requests or feedback, please open an issue on GitHub.
Changelog for version 1.0
2026-08-12 00:33:29
No changelog provided for this version.