Description
Changelog
Reviews (0)

InputMappingSystem provides input handling and mapping with assets.

Features

  • NamedInputAction — Associate a readable StringName with a Godot input action.
  • InputActionMapping — Group named input actions into a reusable context.
  • NodeInputActionMapping — Manage active contexts and emit named signals based on the input handled.

Installation

Copy addons/InputMappingSystem/ into your Godot project:

res://addons/InputMappingSystem/

Plugin activation is required.

Documentation

  • Docs/getting-started.md — Quick explanation of how to use the plugin.

Examples

InputMappingSystem Example project

Feedback

For feature requests or feedback, please open an issue on GitHub.

Changelog for version 1.0

2026-08-12 00:33:29

No changelog provided for this version.

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