Description
Changelog
Reviews (0)
InputMappingSystem provides input handling and mapping with assets.
Features
- NamedInputAction — Associate a readable
StringNamewith a Godot input action. - InputActionMapping — Group named input actions into a reusable context.
- NodeInputActionMapping — Manage active contexts and emit named signals based on the input handled.
Installation
Copy addons/InputMappingSystem/ into your Godot project:
res://addons/InputMappingSystem/
Plugin activation is required.
Documentation
Docs/getting-started.md— Quick explanation of how to use the plugin.
Examples
InputMappingSystem Example project
Feedback
For feature requests or feedback, please open an issue on GitHub.
Changelog for version 1.0
No changelog provided for this version.