Sweet Settings
by sweetpea | MIT
A generic drop in settings menu with keybinding included
A drop in settings menu for Godot 4.7+ games. Ships with the settings most games need (gameplay, graphics, audio, controls) and is built to be extended. Drop it straight in, or use it as a starting point. Schema-driven. Settings are defined in JSON, not
Maaack's Input Remapping
by Maaack | MIT
Plugin for input remapping and persistent settings
Maaack's Input Remapping For Godot 4.7 (4.3+ compatible) This plugin has an input remapping menu that aims to be easy to customize and persists settings in a user's config file. Example on itch.io Example is of Maaack's Game Template, which includes
Maaack's Options Menus
by Maaack | MIT
Template with options menus and persistent settings
Maaack's Options Menus For Godot 4.7 (4.3+ compatible) Template with options menus and persistent settings. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos
App Settings
by Kenyoni Software | MIT
Flexible application settings system with hierarchical keys, staged changes, readonly mode, validation, metadata and common signals for efficient change detection. Settings can be serialized and loaded using ConfigFile or your own format. Designed to be
App Settings Flexible application settings system built around hierarchical keys and staged value changes. Designed for settings menus, configuration management and global project settings. Supports validation, readonly settings, apply callbacks and
loading more results...