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A drop in settings menu for Godot 4.7+ games.
Ships with the settings most games need (gameplay, graphics, audio, controls) and is built to be extended. Drop it straight in, or use it as a starting point.
- Schema-driven. Settings are defined in JSON, not hardcoded. Add more in a few lines.
- Automatic keybinds. Input Map actions become editable bindings with no per-action setup.
- Layout-safe rebinding. Bindings are stored by physical key position.
- Multiple bindings per action. Keyboard and controller, with conflict highlighting.
- Themeable. Style it with Godot themes, or swap the components out.
Install, enable the plugin, and instance res://addons/sweet-settings/settings.tscn wherever you want the menu.
A bit more information including documentation, schema reference and scripting API live here: https://github.com/sweetpeaontv/sweet-settings
Keybind icons from Kenney's Input Prompts (CC0).
MIT licensed.
Changelog for version v1.01
No changelog provided for this version.