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Cogito For Godot 22

by Philip Drobar | MIT

Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4

Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment. In short, with COGITO you get a quick start for a

Maaack's Game Template 8

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective

Rokojori Action Library 5

by Rokojori | Rokojori Public Indie License

The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor

ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals

Swift Inventory 3

by Blodyx | MIT

A small, data-driven inventory system for Godot 4. Build inventories with unmatched speed

Swift Inventory A small, data-driven inventory system for Godot 4 Build inventories with unmatched speed. A small, data-driven inventory system for Godot 4. Build inventories with resource-based data, flexible UI, stacking, rules, persistence, and drag

EZ Credits Template 3

by Fletchi | MIT

Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes

Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and

Maaack's Game Template Addon 3

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective

Universal Inventory System 3

by IncludeSpark | MIT

Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items

Godot Inventory System About Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items. Features Universal inventory system Equipment system Itemization system Affixes system Item

3D Multiplayer Template 3

by devmoreir4 | MIT

Starter template for building 3D multiplayer games with Godot 4.7

3D Multiplayer Template Godot 4.7 starter project for building a 3D multiplayer game with player movement, sessions, inventory, equipment, chat, world items, and dedicated-server support. Key Features Multiplayer Sessions: Host, join, test multiple local

GDScript Templates 2

by Rumys | MIT

Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. Comes with about 100 built-in templates, and you can add your own

Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. printd health print("health: ", health) vec 10 20 Vector2(10, 20) fori 5 for i in range(5): How it works Type a template keyword and press Ctrl+E. Any

Starter Kit Basic Scene 2

by Kenney | MIT

A 3D basic scene template featuring a pleasing and bright default light set-up

Starter Kit Basic Scene This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack. License MIT License Copyright (c) 2026 Kenney Permission is hereby granted, free of charge, to any

Scene Change Transition Effects 2

by Profesor Shader | MIT

This is a template demonstrating how to create scene transition effects. The transitions are inspired by Persona 5

This template demonstrates how to create scene transition effects inspired by Persona 5. It includes two separate transition sequences: an outgoing transition, which plays when leaving the current scene, and an incoming transition, which plays when

BellaSDK 2

by DannyDeTour | MIT

All-in-One starter kit to quickly start prototyping your next FPS masterpiece

All the assets are now being automatically uploaded to DRIVE: https://drive.google.com/drive/folders/1EIplMuRXGZBpfP5XdidS_mtlFUrvjh8J?usp=drive_link Only we can create the Next Big Thing. Huge corpos no longer have what it takes to make us play their

Credits Template 2

by Falme Streamless | WTFPL license

A template for a credits interface for your game (in Godot Engine) with the information being loaded from a JSON

Credits Template Versão em Português 👈 Why? Every game should have a credits screen, even if the game was developed by one person, the creators of the media should be credited. The problem is that we always need to create a new scene for credits in each

MAdvanced Vehicle System 2

by Millu30 | MIT

A complete arcade style racing framework for Godot 4

MAdvanced Vehicle System created by Millu Complete framework for building arcade racing games in Godot, featuring AI, vehicle customization, traffic, and much more. This script provides functions and settings like: Customizable Gearbox system with Manual

Maaack's Menus Template Addon 2

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community

Maaack's Menus Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos

Steam or Local Multiplayer Lobby Template 2

by Viitox | MIT

A project template for creating and joining multiplayer games using Steam or via local network

What is it? This is a project template that lets you joing multiplayer lobbies via peer-to-peer connection using Steam or IP address. Usage Steam (Make sure you have the Steam app open!) Hosting: To Host a Steam lobby simply press "Host Online", you can

Android XR Trackables Sample 2

by Godot XR | MIT

This is a sample project demonstrating the Android XR Trackables feature supported by the Godot OpenXR Vendors plugin

See the Android XR Trackables tutorial doc here for a detailed walkthrough of these features

Body Tracking XR Sample 2

by Godot XR | MIT

Sample project demonstrating tracking features on XR headsets

Includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page here for more info on what vendor specific extensions are supported

Starter Kit First Person Shooter 1

by Kenney | MIT

A 3D FPS template featuring weapons, enemies and more

Starter Kit FPS This package includes a basic template for a first person shooter in Godot 4.6. Includes features like; Character controller Weapons, switching weapons Enemies Sprites and 3D Models (CC0 licensed) Controls Key Command W A S D Movement

Starter Kit Match-3 1

by Kenney | MIT

A 2D match-3 template featuring animations, sounds and particles

Starter Kit Match-3 This package includes a basic template for a match-3 game in Godot 4.6. Includes features like; Easy to understand code Effects like animations, sounds and particles Custom cursors 2D Sprites (CC0 licensed) Controls Key Command Left

A 2D Platformer Template 1

by Windy_Codez | MIT

A ready-to-use Godot 4 2D platformer template with essential player movement and platforming systems, designed to help you start your next 2D platformer faster

Godot 2D Platformer Template A simple and reusable starting point for building 2D platformer games in Godot 4. Instead of creating common platforming systems from scratch, this template provides a clean foundation that you can customize and expand for

Wind Driven Falling Particles 1

by Profesor Shader | MIT

This template includes three example scenes that use a custom particle shader to animate elements carried by the wind

This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to

DotGodot 1

by Crystal Ocean | Apache 2.0

DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#

DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode() is

Performance Metrics XR Sample 1

by Godot XR | MIT

Sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors Plugin

Check out the OpenXR Vendors Plugin Performance Metrics manual page here for more info

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