Lobby Matchmaking
by gotoAndPlay() | MIT
This demo project, third in a series of three, shows how to use SmartFoxServer's match-making system to join players in games based on their skill level, and how to implement invitations to play
This demo project is the third one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Lobby Buddies
by gotoAndPlay() | MIT
This demo project, second in a series of three, leverages SmartFoxServer's Buddy List system to add more features to a lobby application: friends list, private chat, user profile and more
This demo project is the second one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Lobby Basics
by gotoAndPlay() | MIT
This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat
This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Maaack's Minimal Game Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos
Maaack's Minimal Game Template
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos
Scene Change Transition Effects
by Profesor Shader | MIT
This is a template demonstrating how to create scene transition effects. The transitions are inspired by Persona 5
This template demonstrates how to create scene transition effects inspired by Persona 5. It includes two separate transition sequences: an outgoing transition, which plays when leaving the current scene, and an incoming transition, which plays when
BellaSDK
by DannyDeTour | MIT
All-in-One starter kit to quickly start prototyping your next FPS masterpiece
Only we can create the Next Big Thing. Huge corpos no longer have what it takes to make us play their glitch fests. Screw them! BellaSDK is a all-in-one buffet for FPS creators: buttons, logic, weapons. I got sick and tired with UE - it's an engine first
Dice 3D
by dl-devworks | CC0 1.0 Universal
Modular 3D dice tools for Godot with animation-based rolls, physics rolls, custom faces, D6/D20 support, and structured roll results
Detailed Description Dice 3D adds modular 3D dice tools for Godot. Main Nodes DiceCinematicRoller3D - clean, UI-friendly animated rolls. DiceRollBox3D - physics-based rolls with gravity, collisions, roll strength, and top-face detection. Features Reusable
General Purpose 3D Game Template
by mom0367 | MIT-0
General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic
Controller Features: * Third and first person, with two ways of moving in third person * Keyboard and Controller support (No mobile as of now) * Basic character movement (walking, sprinting, crouching, swimming) with a large amount of included adjustable
Credits Template
by Falme Streamless | WTFPL license
A template for a credits interface for your game (in Godot Engine) with the information being loaded from a JSON
Credits Template Versão em Português 👈 Why? Every game should have a credits screen, even if the game was developed by one person, the creators of the media should be credited. The problem is that we always need to create a new scene for credits in each
MAdvanced Vehicle System
by Millu30 | MIT
A complete arcade style racing framework for Godot 4
MAdvanced Vehicle System created by Millu Complete framework for building arcade racing games in Godot, featuring AI, vehicle customization, traffic, and much more. This script provides functions and settings like: Customizable Gearbox system with Manual
Maaack's Menus Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community
Maaack's Menus Template For Godot 4.6 (4.3+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos
Steam or Local Multiplayer Lobby Template
by Viitox | MIT
A project template for creating and joining multiplayer games using Steam or via local network
What is it? This is a project template that lets you joing multiplayer lobbies via peer-to-peer connection using Steam or IP address. Usage Steam (Make sure you have the Steam app open!) Hosting: To Host a Steam lobby simply press "Host Online", you can
Comedot ECS Template
by Syntaks.io | MIT
All-in-one project template & components framework for 2D games
Entities, Components & Shiz: ECS but without that "systems" jazz. Basically standard Godot nodes but for gameplay. Includes over 120 components for platformer/overhead/tile-based movement, combat, interactions, inventory, abilities etc. Support for turn
2D Platformer Controller
by sayuo | MIT
A feature-rich 2D platformer controller made in Godot Engine
2D Platformer Controller A feature-rich 2D platformer controller made in Godot Engine. Features Basic movement with Acceleration and Deceleration Jump with Variable Jump Height Coyote Time and Jump Buffering for both Floor and Wall Jumps Speed Boost and
Simple Character Orbital Camera (Word of Warcraft/MMO style)
by Rayumie | MIT
The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
EZ Credits Template
by Fletchi | MIT
Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes
Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and
Guitarrada
by Sendo Estúdio | MIT
A rhythm game template for both 2D and 3D projects
Rhythm game template, including a level editor, audio/video sync assistant and support to multiple difficulties in one song (easy, medium, hard and expert) It also allows for up to two players, and more can be setted up Important: Persistency and
DTL (Dungeon Template Library)
by Jake Cattrall | MIT
Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library
Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap
Maaack's Game Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective
Universal Inventory System
by IncludeSpark | MIT
Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items
Godot Inventory System About Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items. Features Universal inventory system Equipment system Itemization system Affixes system Item
Android XR Trackables Sample
by Godot XR | MIT
This is a sample project demonstrating the Android XR Trackables feature supported by the Godot OpenXR Vendors plugin
See the Android XR Trackables tutorial doc here for a detailed walkthrough of these features
Performance Metrics XR Sample
by Godot XR | MIT
Sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors Plugin
Check out the OpenXR Vendors Plugin Performance Metrics manual page here for more info
Body Tracking XR Sample
by Godot XR | MIT
Sample project demonstrating tracking features on XR headsets
Includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page here for more info on what vendor specific extensions are supported
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