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2D Platformer Starter Kit 0

by G2PlayStudios | MIT

A 2D platformer starter kit For Godot 4.x, containing essential platformer features for your next game

This starter kit includes all the essential mechanics for your 2D platformer game. Using this kit, you will be able to make your own 2D platformer in no time. This Kit Includes: Juicy Platformer Controller Animated Player 2 Demo Levels Level Management

A 2D Platformer Template 0

by Windy_Codez | MIT

A ready-to-use Godot 4 2D platformer template with essential player movement and platforming systems, designed to help you start your next 2D platformer faster

Godot 2D Platformer Template A simple and reusable starting point for building 2D platformer games in Godot 4. Instead of creating common platforming systems from scratch, this template provides a clean foundation that you can customize and expand for

Wind Driven Falling Particles 0

by Profesor Shader | MIT

This template includes three example scenes that use a custom particle shader to animate elements carried by the wind

This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to

Lobby Matchmaking 0

by gotoAndPlay() | MIT

This demo project, third in a series of three, shows how to use SmartFoxServer's match-making system to join players in games based on their skill level, and how to implement invitations to play

This demo project is the third one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Buddies 0

by gotoAndPlay() | MIT

This demo project, second in a series of three, leverages SmartFoxServer's Buddy List system to add more features to a lobby application: friends list, private chat, user profile and more

This demo project is the second one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Basics 0

by gotoAndPlay() | MIT

This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat

This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Maaack's Minimal Game Template Addon 0

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos

Maaack's Minimal Game Template 0

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos

Scene Change Transition Effects 1

by Profesor Shader | MIT

This is a template demonstrating how to create scene transition effects. The transitions are inspired by Persona 5

This template demonstrates how to create scene transition effects inspired by Persona 5. It includes two separate transition sequences: an outgoing transition, which plays when leaving the current scene, and an incoming transition, which plays when

DotGodot 0

by Crystal Ocean | Apache 2.0

DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#

DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode() is

BellaSDK 1

by DannyDeTour | MIT

All-in-One starter kit to quickly start prototyping your next FPS masterpiece

WARNING: don't forget to download the assets.zip from https://drive.google.com/file/d/1vcstZwhslYQTzJSyN8dDWfom2kpeA76t/view?usp=drive_link Only we can create the Next Big Thing. Huge corpos no longer have what it takes to make us play their glitch fests

Dice 3D 0

by dl-devworks | CC0 1.0 Universal

Modular 3D dice tools for Godot with animation-based rolls, physics rolls, custom faces, D6/D20 support, and structured roll results

Detailed Description Dice 3D adds modular 3D dice tools for Godot. Main Nodes DiceCinematicRoller3D - clean, UI-friendly animated rolls. DiceRollBox3D - physics-based rolls with gravity, collisions, roll strength, and top-face detection. Features Reusable

General Purpose 3D Game Template 0

by mom0367 | MIT-0

General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic

Controller Features: * Third and first person, with two ways of moving in third person * Keyboard and Controller support (No mobile as of now) * Basic character movement (walking, sprinting, crouching, swimming) with a large amount of included adjustable

Credits Template 1

by Falme Streamless | WTFPL license

A template for a credits interface for your game (in Godot Engine) with the information being loaded from a JSON

Credits Template Versão em Português 👈 Why? Every game should have a credits screen, even if the game was developed by one person, the creators of the media should be credited. The problem is that we always need to create a new scene for credits in each

MAdvanced Vehicle System 1

by Millu30 | MIT

A complete arcade style racing framework for Godot 4

MAdvanced Vehicle System created by Millu Complete framework for building arcade racing games in Godot, featuring AI, vehicle customization, traffic, and much more. This script provides functions and settings like: Customizable Gearbox system with Manual

Maaack's Menus Template Addon 2

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community

Maaack's Menus Template For Godot 4.6 (4.3+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos

Steam or Local Multiplayer Lobby Template 2

by Viitox | MIT

A project template for creating and joining multiplayer games using Steam or via local network

What is it? This is a project template that lets you joing multiplayer lobbies via peer-to-peer connection using Steam or IP address. Usage Steam (Make sure you have the Steam app open!) Hosting: To Host a Steam lobby simply press "Host Online", you can

Comedot Components Framework 1

by Syntaks.io | MIT

All-in-one project template & component framework for 2D games with Entities, Components & Shit (ECS but without that "systems" crap)

Comedot is an opinionated af framework & project template for 2D games of any genre: Platformer, shmup, RPG, strategy, puzzle, turn-based, tile-based etc. I have 100 different game projects but still yet to finish 1, but at least I get to learn which

2D Platformer Controller 0

by sayuo | MIT

A feature-rich 2D platformer controller made in Godot Engine

2D Platformer Controller A feature-rich 2D platformer controller made in Godot Engine. Features Basic movement with Acceleration and Deceleration Jump with Variable Jump Height Coyote Time and Jump Buffering for both Floor and Wall Jumps Speed Boost and

Simple Character Orbital Camera (Word of Warcraft/MMO style) 0

by Rayumie | MIT

The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

EZ Credits Template 2

by Fletchi | MIT

Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes

Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and

Guitarrada 0

by Sendo Estúdio | MIT

A rhythm game template for both 2D and 3D projects

Guitarrada is an open source template project made for those willing to make rhythm games in Godot. Either if you’re making a 2D or 3D game, Guitarrada serves as a basic setup for you to customize over. Features • Scoring and latency systems already

DTL (Dungeon Template Library) 0

by Jake Cattrall | MIT

Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library

Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap

Maaack's Game Template Addon 2

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective

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