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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Simple Component System 1

by gorto | MIT

Simple, inheritance-aware component lookup for the Godot scene tree. Component.of(node, Damageable) finds any script-class child

SimpleComponentSystem Simple, duck-typed, inheritance-aware component lookup for Godot 4.x. var damage_component: Damageable = Component.of(thing, Damageable) # null if absent var health := Component.require(thing, Health) # error if absent for r in

GodotNodes+ 1

by Rekiex | MIT

A reusable and user friendly component-based library of nodes for Godot 4.4+ favoring composition over inheritance

GodotNodes+ A reusable component-based library of nodes for Godot 4, favoring composition over inheritance. Add health, damage, shields, cooldowns, state machines, object pooling, save/load, projectiles, and more to any entity — without writing

Reusable UI Components 0

by Davide Cortellucci | MIT

A collection of generic, framework-agnostic UI components and base classes for Godot 4, built around composition rather than inheritance-heavy customization

Reusable UI Components for Godot Reusable, composition-first UI pieces for Godot — built to be combined with each other and with vanilla nodes. Overview Reusable UI Components is a collection of generic, framework-agnostic UI components and base classes

Event Bus 0

by dianawilliam | MIT

A node based pub/sub bus system for handling events between scenes

Godot Event Bus Addon A lightweight, decoupled pub/sub event bus system for Godot 4. The Event Bus addon allows nodes across different scenes and UI hierarchies to communicate seamlessly via string-based routes without creating direct scene dependencies

UIFlow 0

by IndieShade | MIT

UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad

How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object

Comedot Components Framework 1

by Syntaks.io | MIT

All-in-one project template & component framework for 2D games with Entities, Components & Shit (ECS but without that "systems" crap)

An opinionated project template & components framework for 2D games of any genre: Platformer, shmup, RPG, strategy, puzzle, turn-based, tile-based etc. This is either the most overenginered shit you've ever seen or the most awesome way of making games

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