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Event Bus 0

by dianawilliam | MIT

A node based pub/sub bus system for handling events between scenes

Godot Event Bus Addon A lightweight, decoupled pub/sub event bus system for Godot 4. The Event Bus addon allows nodes across different scenes and UI hierarchies to communicate seamlessly via string-based routes without creating direct scene dependencies

UIFlow 0

by IndieShade | MIT

UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad

How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object

GodotNodes+ 1

by Rekiex | MIT

A reusable and user friendly component-based library of nodes for Godot 4.4+ favoring composition over inheritance

GodotNodes+ A reusable component-based library of nodes for Godot 4, favoring composition over inheritance. Add health, damage, shields, cooldowns, state machines, object pooling, save/load, projectiles, and more to any entity — without writing

Comedot Components Framework 1

by Syntaks.io | MIT

All-in-one project template & component framework for 2D games with Entities, Components & Shit (ECS but without that "systems" crap)

Comedot is an opinionated af framework & project template for 2D games of any genre: Platformer, shmup, RPG, strategy, puzzle, turn-based, tile-based etc. I have 100 different game projects but still yet to finish 1, but at least I get to learn which

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