Comedot ECS Template
by Syntaks.io | MIT
All-in-one project template & components framework for 2D games
Entities, Components & Shiz: ECS but without that "systems" jazz. Basically standard Godot nodes but for gameplay. Includes components for platformer/overhead/tile-based movement, combat, interactions, inventory, abilities etc. Support for turn-based
Game Component Bundle
by Paweł Gajewski 3 | MIT
A collection of isolated game components
A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely
Entity Editor
by Paweł Gajewski | MIT
The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother
Welcome to the E.N.T.I.T.Y showcase project! This is one of the various systems developed for my game - Exponaut, coding of which was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3 The Entity
Exponaut - Strategic Collectathon Platformer
by Pawlogates | MIT
This is Exponaut, a game built around a complex combo system for collectibles, making the player consider the collection order of the items they collect, in order to get the most points out of each level section, which often means AVOIDING the collectibles
Version 0.9.6 is the final state of this project as a 2D platformer, and it will now transform into something that uses its various systems a lot better. I hope you enjoy playing through it! Version 0.9.5 is when this project went all in on the "complex
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