VortarisECS
by ASDF Studio | MIT
A modern, data-oriented ECS (Entity-Component-System) framework for Godot 4.7 written in C++ as a GDExtension (godot-cpp). It is easy to use, robust, extensible and network-synchronizable
VortarisECS A modern, data-oriented ECS (Entity-Component-System) framework for Godot 4.7+, written in C++ as a GDExtension (godot-cpp). Easy to use, robust, extensible and network-synchronizable — with a typed C++ hot path and a friendly GDScript API
Exponaut - 2D Platformer Game Template
by Pawlogates | MIT
An extremely reusable and flexible Godot game project
This is Exponaut, a 2D platformer built around nonlinear area transitions and a complex combo system for collectibles, making the player consider the collection order of the items they collect, in order to get the most points out of each level section
xpTURN.Klotho
by xpTURN | Apache 2.0
Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-perfect, cross-platform reproducible
xpTURN.Klotho (Godot) Deterministic Multiplayer Simulation Framework for Godot (.NET) A deterministic-simulation framework supporting Client-Side Prediction (CSP), Rollback, Frame Synchronization, Server-Driven mode, and Replay. The simulation core is
Comedot Components Framework
by Syntaks.io | MIT
All-in-one project template & component framework for 2D games with Entities, Components & Shit (ECS but without that "systems" crap)
An opinionated project template & components framework for 2D games of any genre: Platformer, shmup, RPG, strategy, puzzle, turn-based, tile-based etc. This is either the most overenginered shit you've ever seen or the most awesome way of making games
Game Component Bundle
by Paweł Gajewski 3 | MIT
A collection of isolated game components
A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely
Entity Editor
by Paweł Gajewski | MIT
The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother
Welcome to the E.N.T.I.T.Y showcase project! This is one of the various systems developed for my game - Exponaut, coding of which was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3 The Entity
Exponaut (leaderlord) - Strategic Collectathon Platformer
by Pawlogates | MIT
A game built around a complex combo system for collectibles, making the player consider the collection order of the items they collect, in order to get the most points out of each level section
This is Leaderlord (a branch of the project called Exponaut), a game built around a complex combo system for collectibles, making the player consider the collection order of the items they collect, in order to get the most points out of each level section
loading more results...