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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Exponaut - 2D Platformer Game Template 3

by Pawlogates | MIT

An extremely reusable and flexible Godot game project

This is Exponaut, a 2D platformer built around nonlinear area transitions and a complex combo system for collectibles, making the player consider the collection order of the items they collect, in order to get the most points out of each level section

Dungeon Crawler 3D 3

by DoubleD Studios | MIT

A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly

Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D

MarbleBag 0

by aravix | MIT

A class that makes your RNG feel more like the way your brain wants it to

MarbleBag MarbleBag is a way to control your randomness. This addon is a Godot recreation of the idea that candlesan originally came up with. You can see a video describing the idea behind it here on YouTube. Essentially, MarbleBag lets you send in a

GodotXoshiro256++ 0

by souleat | MIT

A Godot 4 plugin that provides fast and high-quality pseudorandom number generation using the Xoshiro256++ algorithm. It includes easy-to-use random number utilities, deterministic seeding, and 64-bit arithmetic support for games, simulations, procedural

GodotXoshiro256PP An efficient and fully reproducible pseudo-random number generator for Godot 4.0+. The plugin implements Xoshiro256++ and uses SplitMix64 to initialize its state. It is written entirely in GDScript and requires no native libraries or

PCG Random Number Generator 0

by gralgy | MIT

A Permuted Congruential Generator which creates random numbers. All methods use purely integer math, therefore the same seed is guaranteed to generate the same sequence of numbers regardless of what machine it is running on. See https://pcg-random.org/ for

This is useful for things such as roguelite run seeds, where you want to ensure results are exactly the same regardless of what hardware a player has. Features next() method can be used to return a random 32 bit integer gaussian(mean, stddev) method can

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