Terrain Forge
by Javier Islas | AGPL-3.0 license
Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid
Deterministic procedural map generation for Godot: elevation, biomes, rivers, locations, roads and connectivity on hex grids, square grids, or your own topology. It is the generation layer for strategy maps: headless, serializable, and free under AGPL-3.0
xpTURN.Klotho
by xpTURN | Apache 2.0
Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-perfect, cross-platform reproducible
xpTURN.Klotho (Godot) Deterministic Multiplayer Simulation Framework for Godot (.NET) A deterministic-simulation framework supporting Client-Side Prediction (CSP), Rollback, Frame Synchronization, Server-Driven mode, and Replay. The simulation core is
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