Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Procedural Plant Generator 3

by Vilém Janota | MIT

A powerful L-system based procedural plant generator for Godot 4.x. Create realistic and customizable plants in both 2D and 3D

Features 2D and 3D plants automatic in-editor regeneration growth and wind animation Material support for bark and leaves built-in file handling for saving and loading plant configurations Installation copy addons/PlantGenerator into your_project/addons

Terrain Forge 0

by Javier Islas | AGPL-3.0 license

Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid

Deterministic procedural map generation for Godot: elevation, biomes, rivers, locations, roads and connectivity on hex grids, square grids, or your own topology. It is the generation layer for strategy maps: headless, serializable, and free under AGPL-3.0

MaterialTextures 0

by Andicraft | MIT

Generate textures from custom shaders

MaterialTextures A plugin for Godot 4.7+ that adds new texture resources, which can bake shaders to textures. The scripts use the DrawableTexture2D resource added in Godot 4.7 to render the materials, hence the version requirement. Usage The plugin adds

Tree3D 0

by JekSun | MIT

Plugin for procedural generation of 3D trees of varying complexity, written in C

Plugin for procedural generation of 3D trees of varying complexity, written in C++. Procedural tree generation. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant

m12 Name Generator 0

by monk12 | MIT

An extensible name generator suitable for NPCs, units, town names, or whatever use you might have for random access to plaintext source files. Features an autotag system, a demo scene/script, and functions to assist with manipulating the collected data

The m12 Name Generator provides a class which returns an array of words (presumably names or words you want to combine into names) which, with minimal effort, can be used to generate random names for NPCs (e.g Alice, Bob Wilkins, Catfoot Wanderhill)

Maze2D 0

by Benn Bollay | CC0 1.0 Universal

This addon offers a variety of ways of creating differently-shaped 2D mazes, as well as different algorithms to generate the maze within the shape

Create logical 2D maze objects that can be traversed or drawn based on your application needs. Example code is provided to draw the maze on a canvas. Currently supports both square and circular mazes. Check out the demo video for some examples

Procedural Planet - Chunked LOD 0

by Cuberact | MIT

A procedurally generated planet with dynamic level-of-detail, written entirely in GDScript. Fly from orbit all the way down to the surface, and the mesh adapts continuously. Designed as a learning resource

A full-size planet (Earth radius, ~6,378 km) with terrain that increases in detail as the camera approaches and simplifies as it moves away. You can fly from orbit down to the surface and pick out individual hills, with the level of detail following the

loading more results...