Tree3D
by JekSun | MIT
Plugin for procedural generation of 3D trees of varying complexity, written in C++. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant size and material. Generate
Plugin for procedural generation of 3D trees of varying complexity, written in C++. Procedural tree generation. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant
m12 Name Generator
by monk12 | MIT
An extensible name generator suitable for NPCs, units, town names, or whatever use you might have for random access to plaintext source files. Features an autotag system, a demo scene/script, and functions to assist with manipulating the collected data
The m12 Name Generator provides a class which returns an array of words (presumably names or words you want to combine into names) which, with minimal effort, can be used to generate random names for NPCs (e.g Alice, Bob Wilkins, Catfoot Wanderhill)
Maze2D
by Benn Bollay | CC0 1.0 Universal
This addon offers a variety of ways of creating differently-shaped 2D mazes, as well as different algorithms to generate the maze within the shape
Create logical 2D maze objects that can be traversed or drawn based on your application needs. Example code is provided to draw the maze on a canvas. Currently supports both square and circular mazes. Check out the demo video for some examples
Procedural Plant Generator
by Vilém Janota | MIT
A powerful L-system based procedural plant generator for Godot 4.x. Create realistic and customizable plants in both 2D and 3D
Features 2D and 3D plants automatic in-editor regeneration growth and wind animation Material support for bark and leaves built-in file handling for saving and loading plant configurations Installation copy addons/PlantGenerator into your_project/addons
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