Terrain Forge
by Javier Islas | AGPL-3.0 license
Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid
Deterministic procedural map generation for Godot: elevation, biomes, rivers, locations, roads and connectivity on hex grids, square grids, or your own topology. It is the generation layer for strategy maps: headless, serializable, and free under AGPL-3.0
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