Terrain Forge
by Javier Islas | AGPL-3.0 license
Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid
Deterministic procedural map generation for Godot: elevation, biomes, rivers, locations, roads and connectivity on hex grids, square grids, or your own topology. It is the generation layer for strategy maps: headless, serializable, and free under AGPL-3.0
Hex Strategy Map — Complete Hexagonal Toolkit for Godot 4 Free
by Javier Islas | MIT
Skip weeks of yak-shaving on hex math, fog of war, and pathfinding. Hex Strategy Map is a complete hexagonal toolkit for Godot 4.6+, built for turn-based strategy games — the kind you want to build instead of rewriting from scratch. Grid with offset and
Hexagonal grid toolkit for Godot 4.6+ Coordinates · Pathfinding · Fog of War · Rendering · Camera The foundation for any hex-based game. MIT, no dependencies, drop-in. You want to build a turn-based strategy game in Godot. You sit down expecting to start
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