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Grid Tactics Foundation 0

by Mesh Lab | MIT

A plug-and-play turn-based grid movement core for Godot 4: A* pathfinding, movement-range highlighting, click-to-move, and Shift-click waypoint routing. Units are data-driven — drop in your own sprite at any size. Plain GDScript, no dependencies, MIT

A plug-and-play foundation for turn-based grid games in Godot 4. Build a Fire Emblem-like or an XCOM-like on top of it without fighting the basics. Features Grid + A* pathfinding with a movement-range flood-fill that routes around walls and other units

Hex Strategy Map — Complete Hexagonal Toolkit for Godot 4 Free 0

by Javier Islas | MIT

Skip weeks of yak-shaving on hex math, fog of war, and pathfinding. Hex Strategy Map is a complete hexagonal toolkit for Godot 4.6+, built for turn-based strategy games — the kind you want to build instead of rewriting from scratch. Grid with offset and

Hexagonal grid toolkit for Godot 4.6+ Coordinates · Pathfinding · Fog of War · Rendering · Camera The foundation for any hex-based game. MIT, no dependencies, drop-in. You want to build a turn-based strategy game in Godot. You sit down expecting to start

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