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Infinite Grid 0

by HardPixel | MIT

Reusable infinite grid components for Godot 4.x, with ready-to-run 2D and 3D example scenes. The project contains shader-driven grids that keep line widths stable in screen space, fade between LOD levels, and follow the active camera so the grid appears

Infinite Grid Reusable 2D and 3D infinite grid components for Godot 4.x. The grid is shader-driven, keeps line widths stable in screen space, fades between LOD levels, and follows the active camera so it appears endless without generating large geometry

Grid Tactics Foundation 0

by Mesh Lab | MIT

A plug-and-play turn-based grid movement core for Godot 4: A* pathfinding, movement-range highlighting, click-to-move, and Shift-click waypoint routing. Units are data-driven — drop in your own sprite at any size. Plain GDScript, no dependencies, MIT

A plug-and-play foundation for turn-based grid games in Godot 4. Build a Fire Emblem-like or an XCOM-like on top of it without fighting the basics. Features Grid + A* pathfinding with a movement-range flood-fill that routes around walls and other units

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