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Plugin for procedural generation of 3D trees of varying complexity, written in C++.

- Procedural tree generation. Control the height, slope, number of branches, branch length, gravity, twist, and detail.
- Turn leaves on or off depending on the season, plant size and material.
- Advanced wind system. Fine-tune generated vertex colors for wind influence and apply the specially supported Tree3DUniversalMaterial shader to any trees.
- Generate collision automatically, fast for collisions with tree trunks only, or detailed for the trunk and all tree branches.
- Create procedural tree growth from a sapling to a large mature tree using code.

Supported Godot Engine Versions: Godot 4.5+ (Windows, Linux, MacOS)
Soon:
- A tool for quickly placing trees and forests in any location or landscape.
- Support for custom models instead of default foliage.
Changelog for version v1.1
No changelog provided for this version.