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Stylized Procedural Sky - Skybox Shader with Toon Clouds 0

by EmacE Art | EmacEArt Asset License, full text in LICENSE

A stylized procedural sky in a single shader: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Five cloud patterns, coverage and wind on sliders, 38 parameters across six inspector groups, two ready-made

◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A stylized procedural sky: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Open the demo scene and the finished picture

Procedural Sky Stars 0

by MrPatientNiko | CC0 1.0 Universal

Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based

Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based. Features: Each star twinkles on its own rhythm (random phase and

Compositor Lens Flare / Godrays 4

by ARez | MIT

Lens flares and god rays implemented in a Godot 4 compositor effect

Godot 4 compositor lens effects 🌤️ Lens flares and god rays implemented in a Godot 4 compositor effect. Should work with Godot 4.4+. If not, please open an issue :) If you use the shader and enjoy it, I would also appreciate a like on the asset store :)

Procedural Planet - Chunked LOD 0

by Cuberact | MIT

A procedurally generated planet with dynamic level-of-detail, written entirely in GDScript. Fly from orbit all the way down to the surface, and the mesh adapts continuously. Designed as a learning resource

A full-size planet (Earth radius, ~6,378 km) with terrain that increases in detail as the camera approaches and simplifies as it moves away. You can fly from orbit down to the surface and pick out individual hills, with the level of detail following the

Sky3D 16

by Tokisan Games | MIT

An atmospheric day/night cycle for Godot 4

A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change

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