Description
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Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based.

Features:

  • Each star twinkles on its own rhythm (random phase and speed)
  • Slow sky drift — a sense of gentle movement through space
  • Fully customizable: space color, star brightness, twinkle speed, movement speed
  • No textures — lightweight, fast, fully procedural

How to use:

  • In your WorldEnvironment node, set Environment → Sky → Sky Material to a new ShaderMaterial.
  • Assign SkyStar.gdshader as the shader.
  • Adjust the exposed uniforms in the Inspector to taste (space color, star brightness, twinkle speed, movement speed).

Changelog for version 1.0.0

No changelog provided for this version.

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