Description
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Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based.
Features:
- Each star twinkles on its own rhythm (random phase and speed)
- Slow sky drift — a sense of gentle movement through space
- Fully customizable: space color, star brightness, twinkle speed, movement speed
- No textures — lightweight, fast, fully procedural
How to use:
- In your WorldEnvironment node, set Environment → Sky → Sky Material to a new ShaderMaterial.
- Assign SkyStar.gdshader as the shader.
- Adjust the exposed uniforms in the Inspector to taste (space color, star brightness, twinkle speed, movement speed).
Changelog for version 1.0.0
No changelog provided for this version.