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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

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    will match the exact string "godot engine" (so it won't match "engine godot")

Dungeon Crawler 3D 3

by DoubleD Studios | MIT

A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly

Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D

EZ-Tree For Godot 0

by leomclaughlin4 | MIT

EZ-Tree For Godot can generate 3D trees completely inside Godot, based on EZ-Tree by Dan Greenheck

A procedural tree generator for Godot 4, based on EZ-Tree by Dan Greenheck (MIT license). Two nodes: EZTree — generates a single tree mesh from adjustable parameters, rebuilding live in the editor as you tweak them. EZTreeDraw — paints forests of EZTree

GD Mark It 0

by Ezcha LLC | MIT

Auto generate markdown documentation for your projects

GD Mark It This is a helper plugin that automatically generates markdown documentation for a Godot project using the built-in language server. It tries to replicate the layout and style of the official Godot docs. When enabled the plugin adds a "Mark It"

m12 Name Generator 0

by monk12 | MIT

An extensible name generator suitable for NPCs, units, town names, or whatever use you might have for random access to plaintext source files. Features an autotag system, a demo scene/script, and functions to assist with manipulating the collected data

The m12 Name Generator provides a class which returns an array of words (presumably names or words you want to combine into names) which, with minimal effort, can be used to generate random names for NPCs (e.g Alice, Bob Wilkins, Catfoot Wanderhill)

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