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Debug Draw 1

by HardPixel | MIT

3D debug draw primitives & lines for Godot

Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders

Compute Texture Demo 0

by Godot Foundation | MIT

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader. When the mouse cursor isn't hovering above the plane random "drops" of water are added that drive the ripple effect. When the mouse cursor is

Compositor Effects (Post-Processing) Demo 0

by Godot Foundation | MIT

This demo shows how to use compositor effects to create a post process

This demo shows how to use compositor effects to create a post process. This functionality only works in RenderingDevice-based renderers such as the Forward+ renderer. Language: GDScript Renderer: Forward+ Technical description This demo shows the use of

Compute Shader Heightmap Demo 0

by Godot Foundation | MIT

This demo project gives an example of how to use compute shaders in Godot. A compute shader is a piece of code that runs on the GPU and is written in GLSL (as opposed to the Godot shader language)

This demo project gives an example of how to use compute shaders in Godot. A compute shader is a piece of code that runs on the GPU and is written in GLSL (as opposed to the Godot shader language). A compute shader can be used to take advantage of the GPU

Volumetric Fog Demo 0

by Godot Foundation | MIT

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: Positive/negative density volumes that affect albedo (incoming light) and emission. Box/ellipsoid shapes, height falloff, and density modulation

Sprites and Animated Sprites 3D Demo 0

by Godot Foundation | MIT

This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space

This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space. Both Sprite3D and AnimatedSprite3D are nodes that allow 2D textures or animations to exist within a 3D world. They are particularly useful for stylized or lightweight 3D

Procedural Materials Demo 0

by Godot Foundation | MIT

This demo includes procedurally generated materials with 3 different techniques (NoiseTexture2D, scripting, shaders)

This demo includes procedurally generated materials with 3 different techniques: NoiseTexture2D: Built-in class that generates images on the CPU based on noise patterns (such as Simplex or Cellular). This is suited for static textures only. Texture

Sprite Shaders Demo 0

by Godot Foundation | MIT

This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more

This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more. Language: Godot shader language Renderer: Compatibility

Screen Space Shaders Demo 0

by Godot Foundation | MIT

Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference

Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference. Language: Godot shader language and GDScript Renderer: Compatibility

Drawable Textures Demo 0

by Godot Foundation | MIT

This is a simple demo in which you can paint using a DrawableTexture

This is a simple demo in which you can paint using a DrawableTexture. The code shows how to draw on the texture, and the same texture is being copied to a sphere and cube mesh to give a better example of how it can be used in-game. Language: GDScript

Ultimate Retro Shader Collection 0

by Zorochase | MIT

Shaders bringing 5th-gen console aesthetics to Godot 4

Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4. Features Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn) 3-point texture filtering (as seen on Nintendo 64)

GDShedor 0

by Twister | Copyrights

Symbol changer tool

This tool is is part of a old toolkit and was polished for release as godot addon; this tool is focused only on people who have gone through the experience of uploading their project but were affected by third parties who re-uploaded it without

Frosted Glass FX 0

by Binbun3D | CC0 1.0 Universal

Frosted glass materials for Godot 4

Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap

Low Poly Precision Outline Shader 0

by Sol Vin | MIT

A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while

See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into

CGLF — Custom Global Light Function 0

by Miguel RS Gonçalves | MIT

Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project

CGLF — Custom Global Light Function Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project. Why use this plugin? Development friendly manager to keep consistent

Slang Compute Shaders 1

by DevPrice | MIT

This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot

Godot Slang This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot. Features Simple and straightforward handling of .slang files. You

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