Description
Changelog
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This tool is is part of a old toolkit and was polished for release as godot addon; this tool is focused only on people who have gone through the experience of uploading their project but were affected by third parties who re-uploaded it without authorization and without providing compensation, and who are looking for methods that will help them have a little more security as independent developers.

Please note that, in terms of protection, this would only constitute part of a layer, but would not provide complete protection; for that, it must be combined with other methods.

For report bugs/features/question please on github

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Why use?

  • When by default you export your Godot project, the pck file may be exposed to decompilation tools, and now your shaders may become with changed symbols.
  • Text with symbol changed is commonly used to share shaders outside of Godot, which makes replication a bit more difficult.
  • You can combine it with other tools or create more easy your own chunk loader, that is better than expose an intermediate code in the disk.
  • It allows you to make your shader with inclusions in a single file to share without change the original code.

Main Features

  • Source Symbol Changer.
  • Customize Parameters (include for uniforms)
  • Strip Comment And Lines.
  • Auto Symbol Changer On Export.
  • Embed Includes.

Aditional Information

  • Licensed.
  • No telemetry.
  • No AI work.

Operating system

  • Windows x64
  • Linux 64

How Install

  • Download and put the addon folder to root in you project "res://addons"
  • Enable the plugins in project settings / plugins
  • In the left dock, now you can see the tab of GDShedor.

For more details about the components, please refer to the manual.

Addition info; full free tool; thumbail addon name changed.

Changelog for version 1.0

No changelog provided for this version.

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