This tool is is part of a old toolkit and was polished for release as godot addon; this tool is focused only on people who have gone through the experience of uploading their project but were affected by third parties who re-uploaded it without authorization and without providing compensation, and who are looking for methods that will help them have a little more security as independent developers.
Please note that, in terms of protection, this would only constitute part of a layer, but would not provide complete protection; for that, it must be combined with other methods.
For report bugs/features/question please on github

Why use?
- When by default you export your Godot project, the pck file may be exposed to decompilation tools, and now your shaders may become with changed symbols.
- Text with symbol changed is commonly used to share shaders outside of Godot, which makes replication a bit more difficult.
- You can combine it with other tools or create more easy your own chunk loader, that is better than expose an intermediate code in the disk.
- It allows you to make your shader with inclusions in a single file to share without change the original code.
Main Features
- Source Symbol Changer.
- Customize Parameters (include for uniforms)
- Strip Comment And Lines.
- Auto Symbol Changer On Export.
- Embed Includes.
Aditional Information
- Licensed.
- No telemetry.
- No AI work.
Operating system
- Windows x64
- Linux 64
How Install
- Download and put the addon folder to root in you project "res://addons"
- Enable the plugins in project settings / plugins
- In the left dock, now you can see the tab of GDShedor.
For more details about the components, please refer to the manual.
Addition info; full free tool; thumbail addon name changed.
Changelog for version 1.0
No changelog provided for this version.