Description
Changelog
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Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4.

Features

  • Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn)
  • 3-point texture filtering (as seen on Nintendo 64)
  • Distance-based, per-vertex texture LOD and fog
  • Metallic and shiny shaders
  • 3D sprite shaders (shaded/unshaded, single/double-sided)
  • Scrolling sky shader (think Mario 64)
  • Screen-reading dithering and fade shaders
  • Create custom spatial shaders using macros
  • Compatible with all rendering backends

Getting Started

URSC is not a plugin, so it doesn't need to be enabled in the project settings menu. However, some additional setup is needed once URSC has been downloaded before you can use the shaders.

URSC depends on a number of global uniforms which need to be added to your project settings. An editor script, setup.gd is provided with your download and can be executed through the editor to add these uniforms quickly.

Documentation

To learn more about URSC, check out the README on the project's GitHub repo.

Changelog for version v1.4.0

No changelog provided for this version.

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