godot4dnoise
by Juan Ignacio Fulponi | MIT
A GDExtension adding true 4D noise (x, y, z, w) to Godot 4 — Perlin, Value, and Voronoi/Cellular types with per-axis scale/offset, fractal controls (octaves, roughness, lacunarity), and domain-warp distortion. Noise4D samples directly or bakes images
Noise4D A GDExtension that adds a 4-dimensional noise generator ( x, y, z, w ) to Godot 4, in the spirit of Blender's noise textures. Godot's built-in FastNoiseLite only goes up to 3D; the fourth axis is what lets you do seamlessly looping animated noise
Procedural Materials Demo
by Godot Foundation | MIT
This demo includes procedurally generated materials with 3 different techniques (NoiseTexture2D, scripting, shaders)
This demo includes procedurally generated materials with 3 different techniques: NoiseTexture2D: Built-in class that generates images on the CPU based on noise patterns (such as Simplex or Cellular). This is suited for static textures only. Texture
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