Sprite Shaders Demo
by Godot Foundation | MIT
This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more
This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more. Language: Godot shader language Renderer: Compatibility
2D Outline Shader
by Julian Vos | MIT
Adds an outer or inner stroke to a texture
Just attach the shader to a ShaderMaterial and the ShaderMaterial to a Sprite2D or AnimatedSprite2D . Less suitable for textures with anti-aliased edges. Shader parameters: color width pattern (diamond, circle, square) inside add_margins (to make room for
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
Low Poly Precision Outline Shader
by Sol Vin | MIT
A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while
See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into
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