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Just attach the shader to a ShaderMaterial and the ShaderMaterial to a Sprite2D or AnimatedSprite2D. Less suitable for textures with anti-aliased edges. Shader parameters:
colorwidthpattern(diamond, circle, square)insideadd_margins(to make room for an outline)number_of_images(number of horizontal and vertical images in the sprite sheet)
When using a sprite sheet: if the images contain a few semi-transparent pixels from adjacent images, try increasing the 0.0 at lines 41 and 69 to a value like 0.1.
Changelog for version v1.0.0
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