DinoSource - Programming Language
by JekSun | MIT
A programming language and a ready-made interpreter for integration into projects that require gameplay related to programming or to support modding
DinoSource DinoSource - is a full-fledged, open-source, interpreted programming language developed for the Godot Engine, written in pure GDScript! This language is useful for supporting modding in games, implementing gameplay where programming is required
GDGist Community Edition
by coldrock.games | MIT
A deeply integrated IDE Code Snippet Manager. Accelerate workflows with intelligent, context-aware snippet insertion and extraction
GDGist Community Edition GDGist is a deeply integrated IDE Code Snippet Manager for Godot 4.6+. Built for developers who value strict organization. It eliminates repetitive boilerplate code by bringing robust snippet management directly into the editor
JetBrains Rider Integration
by JetBrains | MIT
Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C
JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
Godot IDE Extension
by Twister | MIT
This addon extend Godot Editor Features
Godot-IDE Godot IDE Extension This addon extends Godot's native code editor with additional functionality and usability. Table of contents Preview Features Objectives How to Use How to Contribute FAQ Special Thanks Objetives The goal of this project is to
loading more results...