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DinoSource - Programming Language 0

by JekSun | MIT

A programming language and a ready-made interpreter for integration into projects that require gameplay related to programming or to support modding

DinoSource DinoSource - is a full-fledged, open-source, interpreted programming language developed for the Godot Engine, written in pure GDScript! This language is useful for supporting modding in games, implementing gameplay where programming is required

GDGist Community Edition 1

by coldrock.games | MIT

A deeply integrated IDE Code Snippet Manager. Accelerate workflows with intelligent, context-aware snippet insertion and extraction

GDGist Community Edition GDGist is a deeply integrated IDE Code Snippet Manager for Godot 4.6+. Built for developers who value strict organization. It eliminates repetitive boilerplate code by bringing robust snippet management directly into the editor

JetBrains Rider Integration 3

by JetBrains | MIT

Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C

JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection

Script-IDE 24

by Maran23 | MIT

Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation

Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation

VimDot 0

by Enber Studios | MIT

Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement

VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing

Godot IDE Extension 2

by Twister | MIT

This addon extend Godot Editor Features

Godot-IDE Godot IDE Extension This addon extends Godot's native code editor with additional functionality and usability. Table of contents Preview Features Objectives How to Use How to Contribute FAQ Special Thanks Objetives The goal of this project is to

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