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CGLF — Custom Global Light Function 0

by Miguel RS Gonçalves | MIT

Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project

CGLF — Custom Global Light Function Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project. Why use this plugin? Development friendly manager to keep consistent

Sky3D 4

by Tokisan Games | MIT

An atmospheric day/night cycle for Godot 4

A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change

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