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Compute Texture Demo 0

by Godot Foundation | MIT

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader. When the mouse cursor isn't hovering above the plane random "drops" of water are added that drive the ripple effect. When the mouse cursor is

Compositor Effects (Post-Processing) Demo 0

by Godot Foundation | MIT

This demo shows how to use compositor effects to create a post process

This demo shows how to use compositor effects to create a post process. This functionality only works in RenderingDevice-based renderers such as the Forward+ renderer. Language: GDScript Renderer: Forward+ Technical description This demo shows the use of

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