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Slang Compute Shaders 2

by DevPrice | MIT

This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot

Godot Slang This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot. Features Simple and straightforward handling of .slang files. You

AComputePlus 0

by Magnat | MIT

Acerola Compute Plus is a compute shader wrapper language for GLSL compute shaders intended for use with Godot to make compute shader organization, compilation, memory management, and dispatching much simpler. Forked from ACompute

AComputePlus is an enhanced version of ACompute (Acerola Compute). It contain the features of ACompute: A new language ACompute (which is basically GLSL and instruction to define kernels) to write Compute Shaders. A compiler for ACompute shaders. A new

Blanket 0

by 1hue | MIT

Fully procedural 3D snow surface cover for Godot 4.8+. Render blankets of snow

Lay down a layer of geometry on top of all upright surfaces in your scene. Eliminate the tedious work of reauthoring all of your 3D models - uniform effects should happen automatically! Features Customizable & smoothly animated height/depth Customizable

Compute Shader Plus 0

by DevPoodle | MIT

Adds in classes for both managing compute shaders and shader uniforms

Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class

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