Low Poly Basic Medieval Props
by Brol Game Studio | MIT
Basic assets for medieval low poly game
Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood
Vertex Studio
by Alfred Reinold Baudisch | Custom Source-Available License
A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot
Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or
Quake BSP Importer
by jitspoe | MIT
Takes Quake BSP files and creates a Godot scene with meshes and collision
Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things
3D Stylised Prototyping Textures
by Adam GDA | MIT
This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors
This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don
Mesh Origin Pivot Editor
by Wild Ox Studios | MIT
A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data
Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the
Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
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