3D Stylised Prototyping Textures
by Adam GDA | MIT
This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors
This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don
Mesh Origin Pivot Editor
by Wild Ox Studios | MIT
A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data
Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the
Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
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