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Vertex Studio 8

by Alfred Reinold Baudisch | Custom Source-Available License

A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot

Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or

Mesh Origin Pivot Editor 2

by Wild Ox Studios | MIT

A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data

Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the

Low Poly Basic Medieval Props 1

by Brol Game Studio | MIT

Basic assets for medieval low poly game

⚔️ Low Poly Medieval Starter Pack A medieval pack of lightweight low-poly 3D assets for prototyping. Key Features: Format: Delivereand in .glb format for instant Godot compatibility. Style: Low poly with flats materials (no texture). Usage: MIT License so

3D Stylised Prototyping Textures 1

by Adam GDA | MIT

This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors

This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don

Line3D 0

by Apocalyptic Phosphorus | MIT

A 3D line node that can be controlled with a Curve3D. It is an easy way to turn a Path3D into a full 3D line, with many customizable features including width, width curve, cap modes, and resolution

Line3D Line3D is a Godot 4 GDExtension that generates a 3D tube mesh along a Curve3D . It is designed to provide an easy way to turn a Path3D curve into a customizable 3D line, with support for variable width, different cap styles, configurable mesh

Blanket 0

by 1hue | MIT

Fully procedural 3D snow surface cover for Godot 4.8+. Render blankets of snow

Lay down a layer of geometry on top of all upright surfaces in your scene. Eliminate the tedious work of reauthoring all of your 3D models - uniform effects should happen automatically! Features Customizable & smoothly animated height/depth Customizable

Pivot Tool 0

by ZeroSkew | MIT

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

Sprite Mesh 0

by TankTekSoftware | MIT

An addon for Godot 4. Inspired by Minecraft items

Sprite Mesh is a Godot 4 plugin designed to provide a simplified way to render 2D sprites as a 3D mesh. This plugin adds the SpriteMesh3D node

3D Pivot Changer 0

by MinhBeo | MIT

A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any `MeshInstance3D` or `Node3D` without breaking your scene hierarchy

Godot 4 - 3D Pivot Changer Plugin A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any MeshInstance3D or Node3D without breaking your scene hierarchy. 🌟 Features 15 Presets: Centers, 4 Bottom

Mesh to Scene 0

by wakedk | MIT

Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and

Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per

Quake BSP Importer 0

by jitspoe | MIT

Takes Quake BSP files and creates a Godot scene with meshes and collision

Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things

Procedural 3D Map Generator 土地 [Tochi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural generate 3D map based on Delaunay/Voronoi Graph

Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor

Road Generator 道[Michi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural Road Generator for Godot Engine 4 道[Michi]

Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation

CSG Mesh Editor 0

by PiCode | MIT

A simple non-destructive mesh editor based on the CSG nodes

CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the

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