Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Mesh Tools 1

by AR3D | MIT

A bunch of random tools I created for my game project to help with mesh editing and generation. Includes a merge by distance operation, a feature to separate mesh islands, as well as helper functions to create physics bodies from meshes. This largely was

Mesh Tools This is a bunch of helper functions that I've created for one of my projects. It suffered from the worst scope creep imaginable. Clean Up: rebuild_csg_node Bakes any CSG node and all it's children into one new CSGMesh3D. The children are then

Xogot Modeler: 3D Mesh & Level Editor 0

by Xogot | Proprietary

Xogot Modeler brings 3D modeling to the Godot editor on Windows and Linux. Greybox levels, build props, and draw curved geometry with Bézier paths. Start with adjustable shapes or polygon outlines, then edit vertices, edges, and faces. Includes extrusion

Xogot Modeler brings the 3D modeling tools from Xogot to the Godot editor on Windows and Linux. Block out levels, build greybox environments, and create simple props directly in your scene. Start with an adjustable shape, draw a polygon outline, or sketch

Blendot 0

by Rufus Lane | MIT

Edit Godot assets in Blender with one click. Save in Blender, and the change shows up back in Godot, in the same place. Model files: right-click an .fbx, .glb, .gltf or .obj and choose Edit in Blender. Each Blender save writes the file back, and Godot

Right-click a MeshInstance3D and choose Edit in Blender. Each save updates the node's mesh. Any objects you add in Blender come back as child nodes, keeping their hierarchy and origins, which makes hinged doors and similar parts easy. .blend files

Wall Sculpt 0

by ALSAHLY | MIT

Sculpt static meshes directly in Godot 4 with roughness, smoothing, push/pull and grab/bend brushes. Includes mesh subdivision, Arabic/English controls, multi-material support, and undo/redo. Tested on Windows with Godot 4.7.1. Static meshes only; 30,000

English Wall Sculpt is a Godot editor add-on for shaping static MeshInstance3D nodes inside your existing project. Features Four brushes: natural roughness, smoothing, push/pull, and grab/bend. Prepare coarse meshes by subdividing to a chosen world-space

Pivot Tool 0

by ZeroSkew | MIT

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

loading more results...