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Sprite Offset Tools 2

by Adriaan de Jongh | MIT

Give sprites a default offset and automatically apply it when creating new Sprite2D nodes. Plus: various related tools for your convenience

Godot textures do not contain pivot data, but having consistent pivots for your Sprite2D nodes is important for y-sorted scenes and simple 2D animations. This plugin adds the necessary tools to essentially add a default pivot to textures so when you are

Mesh Origin Pivot Editor 2

by Wild Ox Studios | MIT

A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data

Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the

Pivot Tool 0

by ZeroSkew | MIT

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'

3D Pivot Changer 0

by MinhBeo | MIT

A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any `MeshInstance3D` or `Node3D` without breaking your scene hierarchy

Godot 4 - 3D Pivot Changer Plugin A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any MeshInstance3D or Node3D without breaking your scene hierarchy. 🌟 Features 15 Presets: Centers, 4 Bottom

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