Description
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Features:

  • Center: moves the origin to the geometric center of the mesh's bounding box.
  • Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface).
  • Top Center: moves the origin to the top-center of the bounding box.
  • Custom Offset: type an exact X / Y / Z offset or drag the 3D gizmo handle in the viewport to place the origin anywhere in local mesh space.

Non-destructive node position compensation:

  • The node's world position is preserved after every bake.
  • Full undo / redo support through Godot's built-in UndoRedo system.
  • Works with both ArrayMesh and built-in PrimitiveMesh subclasses (BoxMesh, SphereMesh, CapsuleMesh, etc.).

Changelog for version 1.0

No changelog provided for this version.

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