Sprite Offset Tools
by Adriaan de Jongh | MIT
Give sprites a default offset and automatically apply it when creating new Sprite2D nodes. Plus: various related tools for your convenience
Godot textures do not contain pivot data, but having consistent pivots for your Sprite2D nodes is important for y-sorted scenes and simple 2D animations. This plugin adds the necessary tools to essentially add a default pivot to textures so when you are
Mesh Origin Pivot Editor
by Wild Ox Studios | MIT
A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data
Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the
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