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Scene Loading Manager 0

by Bytehawks Games | MIT

A scene loader handler with a loading screen. It's a simple script that loads the scene and displays a loading screen until the new scene has finished loading. You can modify some settings and can configure your own loading screen

A small Godot 4.7 add-on for scene loading and loading screens Easy to use: Simply call SceneLoader.load_scene("uid or path to scene") and use the default loading screen. Use your own loading screen: To use your own loading screen, simply create a new

CSG Blockout 1

by qwqzhanqwq | MIT

Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS

CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4—without lag and without relying on external 3D modeling software. Documentation 🇺🇸 English Tutorial

Prototyping Toolkit 3D 1

by Michael Jared | MIT

Quickly drop in simple nodes for 3D prototyping: character controllers, input setup tools, free look cameras, and simple pause menus

Prototyping Toolkit 3D The intention of this addon is to provide very simple and quick tools to get prototyping on the project. It only contains GDscript files (no packed scenes or resources). One of the goals is to keep this addon quick, simple and

Blueprint Prototype Texture 0

by bane | MIT

This addon provides a clean and versatile set of 13 prototype textures (.png) paired with 13 ready-to-use materials (.tres), designed to help developers quickly block out and visualize levels, UI, or gameplay elements in Godot

Blueprint Prototype Texture Addon A simple and effective addon for Godot that provides 13 prototype textures (.png) and 13 ready-to-use materials (.tres). Designed for rapid prototyping and blueprint-style visualization, this pack helps you block out

LevelBlock 1

by plaught-armor | MIT

A lightweight greyboxing/whiteboxing tool for Godot 4.7+ — fast level blockout with a grid-snapped, corner-pivoted resizable box

A lightweight greyboxing / whiteboxing tool for Godot 4.7 — fast level blockout with grid-snapped, corner-pivoted resizable primitives. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane — awkward for blocking out

Prototyping Textures 0

by Renard Noir | MIT

Tileable, 1k resolution, prototyping texture in 4 high-contrast colours to help out with prototype phase, level design blocking, testing systems, and helping the overall sense of scale of your level, even in the earlier phases of development

What are these? Materials and textures used to help you when prototyping a game. Features High-contrasting colours to better recognize interactions. 1K resolution keeps the lines crispy and the file-size low. Highlighted corners for better gauge of scale

Blocks Color 0

by Éloi Strée | BEERWARE

A set of grayboxing tools featuring a consistent color palette for use in your project. Inspired by the 36 colors from Open Blocks Color, this asset includes both lit and unlit materials, along with resources to support implementation in code. Designed

Continuation of the previous store: https://godotengine.org/asset-library/asset/5041 This asset was created to help prototype graybox environments in games. It includes 30 colors available in both lit and unlit versions, for a total of 60 materials. A

Godot 3D Cursor 0

by DevMarco | ISC

The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene

Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D

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