CSG Blockout
by qwqzhanqwq | MIT
Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS
CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4โwithout lag and without relying on external 3D modeling software. Documentation ๐บ๐ธ English Tutorial
ThrowOut
by Tom Lechner | MIT
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D
Pretty Primitive
by Tom Lechner | MIT
Simple panel to easily add primitive 3D objects like cubes and spheres, together with materials and appropriate colliders and physics
Available primitives are cubes, spheres, capsules, cylinders, cones, and planes. They can be created as either MeshInstance3D, or CSG (but no csg planes or capsules). They may be matched with either a flat color, or custom material, as well as optionally
LevelBlock
by plaught-armor | MIT
A lightweight greyboxing/whiteboxing tool for Godot 4.7+ โ fast level blockout with a grid-snapped, corner-pivoted resizable box
A lightweight greyboxing / whiteboxing tool for Godot 4.7 โ fast level blockout with grid-snapped, corner-pivoted resizable primitives. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane โ awkward for blocking out
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