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CSG Blockout 1

by qwqzhanqwq | MIT

Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS

CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4โ€”without lag and without relying on external 3D modeling software. Documentation ๐Ÿ‡บ๐Ÿ‡ธ English Tutorial

ThrowOut 0

by Tom Lechner | MIT

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D

Pretty Primitive 0

by Tom Lechner | MIT

Simple panel to easily add primitive 3D objects like cubes and spheres, together with materials and appropriate colliders and physics

Available primitives are cubes, spheres, capsules, cylinders, cones, and planes. They can be created as either MeshInstance3D, or CSG (but no csg planes or capsules). They may be matched with either a flat color, or custom material, as well as optionally

LevelBlock 1

by plaught-armor | MIT

A lightweight greyboxing/whiteboxing tool for Godot 4.7+ โ€” fast level blockout with a grid-snapped, corner-pivoted resizable box

A lightweight greyboxing / whiteboxing tool for Godot 4.7 โ€” fast level blockout with grid-snapped, corner-pivoted resizable primitives. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane โ€” awkward for blocking out

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