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Pretty Primitive 0

by Tom Lechner | MIT

Simple panel to easily add primitive 3D objects like cubes and spheres, together with materials and appropriate colliders and physics

Available primitives are cubes, spheres, capsules, cylinders, cones, and planes. They can be created as either MeshInstance3D, or CSG (but no csg planes or capsules). They may be matched with either a flat color, or custom material, as well as optionally

LevelBlock 0

by plaught-armor | MIT

A lightweight greyboxing/whiteboxing tool for Godot 4.7+ — fast level blockout with a grid-snapped, corner-pivoted resizable box

A lightweight greyboxing / whiteboxing tool for Godot 4.7 — fast level blockout with a grid-snapped, corner-pivoted resizable box. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane — awkward for blocking out

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