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Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor.
When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances via a menu at the top of the viewport. You may also set various control settings in the inspector.
Try it out in action with the demo scene at addons/throwout/demo/.
Changelog for version 1.0.1
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