Description
Changelog
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What are these?

Materials and textures used to help you when prototyping a game.

Features

  • High-contrasting colours to better recognize interactions.
  • 1K resolution keeps the lines crispy and the file-size low.
  • Highlighted corners for better gauge of scale without too much emphasis on the whole square.
  • Different line-weight for easy half-grid scale work.
  • Human made! They've even got imperfections!

How to Use

Use the ready-to-use 3D materials as-is on your 3D model material overrides, or create your own and add in these textures in the Albedo property of the material. Adjust UV tiling properties to better fit your scale.

Tips

  • Make sure your model has correct, to-scale UV mapping.
  • Keep roughness high and specular reflections low for better viewing the grid.

Changelog for version v1.0

No changelog provided for this version.

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