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PBR Base Material Shader 0

by Foyezes | MIT

Base material shader with simple controls

This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects

Bricks PBR materials 0

by David monroe | MIT

Brick material 6 variants

These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games

Prototype Textures 1

by Gabriel Cassimiro | MIT

This package provides materials to simplify the prototyping of your project, eliminating the need to worry about configuring assets or materials

PROTOTYPE TEXTURES This is a pre-configured and functional package for Godot 4. All you need to do is add the desired material to the target object, and you're good to go. Key Features This package provides materials to simplify the prototyping of your

Clean Steel 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR clean steel material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support

This is a PBR photorealistic clean steel material created in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one using unpacked textures, and another using a neutral Albedo with ORM maps

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