Material Layers (Legacy)
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
Nexus Vertex Painter
by movec | MIT
Vertex paint on 3D meshes in the viewport, like you might know from Unreal. Brush controls, masks, procedural fills, live preview, bake, and reimport transfer - handy for multi-material blending
Nexus Vertex Painter Paint vertex colors right on your mesh in the 3D viewport - a direct, hands-on workflow many artists already know from Unreal. Choose your channels, pick a brush, and go. Add, subtract, set, blur, or sharpen. Drop in a brush texture
GDDrawPlus
by Tino Marte | MIT
Image and texture editing suite based on the GDDraw addon. Paint on images and textures or, like substance painter, directly on your 3D model. Includes material and shader painting and a full UV-Editor
From empty image or plain 3D model to game ready asset GDDrawPlus is a tool like substance painter for working with textures in both 2D and 3D. Expansion of the GDDraw addon: https://store.godotengine.org/asset/ardonyx-apps/gddraw/ What GDDrawPlus adds UV
Low Poly Basic Medieval Props
by Brol Game Studio | MIT
Basic assets for medieval low poly game
⚔️ Low Poly Medieval Starter Pack A medieval pack of lightweight low-poly 3D assets for prototyping. Key Features: Format: Delivereand in .glb format for instant Godot compatibility. Style: Low poly with flats materials (no texture). Usage: MIT License so
Blendkit 3D Asset Library
by Blendkit | GPL v2
Import 3D assets from the Blendkit library into Godot
Please see the User Guide 📜 Blendkit (formerly BlenderKit) is a community-driven 3D asset library. The database includes more than 150K models, materials, scenes, HDRs and printables created by human artists. With this free open-source plugin, you can
Clean Steel 01
by JohnLogostini | Godot Exception License (GEL)
A photorealistic PBR clean steel material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support
This is a PBR photorealistic clean steel material created in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one using unpacked textures, and another using a neutral Albedo with ORM maps
Material Mapper
by Cahydra | MIT
Automatically create fully configured materials from your texture sets in literal seconds
Usage Simply select multiple textures with matching names (Diffuse, Normal, Roughness, Metallic, and more), or import one or multiple ZIP files containing your textures. The addon detects the map types, creates a new material and fills the correct texture
Better Reroute
by Yoan Agostini | MIT
Named Reroute nodes for Godot Visual Shaders. Declare a value once with NamedRerouteIn, then reuse it anywhere in the same stage with NamedRerouteOut—no spaghetti wires. Color-coded pairs, on-node naming, Out dropdown of existing Ins, and negligible
Named Reroute adds named value ports to Godot's Visual Shader editor. Wire a value into NamedRerouteIn once, give it a name, then place NamedRerouteOut nodes anywhere in the same shader stage and pick that name from a dropdown. No long cables across the
Molten Lava Field 01
by ChikinBits | Godot Exception License (GEL)
A detailed, semi stylized procedural molten lava field with a combination of glowing molten lava and magma flowing through a rugged stone surface
Copyright © 2026 JohnLogostini. All rights reserved. Overview This is a detailed, semi stylized molten lava field material available for use in the Godot Engine under the Godot Exception License (GEL). You can find a summary of the license at the bottom
Material Batch Apply
by Raykit Studio | MIT
A lightweight Godot 4 editor plugin for applying Material resources to multiple MeshInstance3D nodes at once. Includes node search, selective application, and Undo/Redo support
Material Batch Apply Apply materials to multiple MeshInstance3D nodes at once. Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes. Select multiple MeshInstance3D nodes, choose a
Prototyping Textures
by Renard Noir | MIT
Tileable, 1k resolution, prototyping texture in 4 high-contrast colours to help out with prototype phase, level design blocking, testing systems, and helping the overall sense of scale of your level, even in the earlier phases of development
What are these? Materials and textures used to help you when prototyping a game. Features High-contrasting colours to better recognize interactions. 1K resolution keeps the lines crispy and the file-size low. Highlighted corners for better gauge of scale
PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
Bricks PBR materials
by KillGorack | MIT
Brick material 6 variants
These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games
Obsidian 01
by JohnLogostini | Godot Exception License (GEL)
A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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