Material Layers
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
Low Poly Basic Medieval Props
by Brol Game Studio | MIT
Basic assets for medieval low poly game
⚔️ Low Poly Medieval Starter Pack ! A medieval pack of lightweight low-poly 3D assets for prototyping. Key Features: Format: Delivered in .glb format for instant Godot compatibility. Lightweight: No textures only flat materials. Usage: MIT License so free
Prototyping Textures
by Renard Noir | MIT
Tileable prototyping texture in four high-contrast colours to help out with level blocking, testing systems, and helping the overall sense of scale of your level, even in the earlier phases of development
What are these? Materials and textures used to help you when prototyping a game. Features High-contrasting colours to better recognize interactions. 1K resolution keeps the lines crispy and the file-size low. Highlighted corners for better gauge of scale
Blendkit 3D Asset Library
by Blendkit | GPL v2
Import 3D assets from the Blendkit library into Godot
Please see the User Guide 📜 Blendkit (formerly BlenderKit) is a community-driven 3D asset library. The database includes more than 100K models, materials, brushes, scenes, HDRIs, node groups, and Blender add-ons. With this free open-source plugin, you can
Nexus Vertex Painter
by movec | MIT
Vertex paint on 3D meshes in the viewport, like you might know from Unreal. Brush controls, masks, procedural fills, live preview, bake, and reimport transfer - handy for multi-material blending
Nexus Vertex Painter Paint vertex colors right on your mesh in the 3D viewport - a direct, hands-on workflow many artists already know from Unreal. Choose your channels, pick a brush, and go. Add, subtract, set, blur, or sharpen. Drop in a brush texture
PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
Bricks PBR materials
by KillGorack | MIT
Brick material 6 variants
These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games
Clean Steel 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR clean steel material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support
This is a PBR photorealistic clean steel material created in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one using unpacked textures, and another using a neutral Albedo with ORM maps
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