Nexus Vertex Painter
Paint vertex colors right on your mesh in the 3D viewport - a direct, hands-on workflow many artists already know from Unreal.
Choose your channels, pick a brush, and go. Add, subtract, set, blur, or sharpen. Drop in a brush texture, tweak size and strength as you paint, undo when you need to. Front-only projection helps on thin geometry.
Cover large areas fast with procedural fills for tops, slopes, walls, and noise. Slope and curvature masks keep paint where it belongs, with a preview so you can check first. Procedural tools use the same size, strength, and falloff as your brush.
See colors live over your materials while you work. Bake to mesh or scene when done, revert if needed, combine meshes, or export a snapshot and transfer colors after reimport instead of starting over.
Example shaders for blending material layers with vertex colors are included.
Changelog for version v2.3.1
No changelog provided for this version.