Material Layers is a Godot plugin that lets you blend materials using a layer based system
Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the inspector. This workflow drastically reduces time required to blend multiple materials, allowing for a more iterative and easy to use experience.
Why Material Layers
Material Layers lets you create what would otherwise be an overly complicated material, using smaller and reusable materials. This creates a more manageable system with reduced complexity, more control and flexibility.
Features
- Reusable materials
- Reusable masks
- Non-destructive
- Easy iterations
- Terrain texturing
- Large scale mesh texturing
- Procedural variation
How to Use
You can read the documentation and watch the tutorials.
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