Description
Changelog
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Material Batch Apply

Apply materials to multiple MeshInstance3D nodes at once.

Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes.

Select multiple MeshInstance3D nodes, choose a compatible Material resource, and apply it to all selected nodes in a single action.

Features

  • Batch apply materials to multiple MeshInstance3D nodes
  • Search mesh nodes by name
  • Select specific nodes to modify
  • Undo / Redo support
  • Uses material_override
  • Simple workflow for desktop and mobile users

Supported Materials

Supports compatible Godot Material resources, including .tres, .res, and other compatible Material resources.

Standalone image and texture files such as .png, .jpg, .jpeg, and .webp cannot be applied directly as materials.

Workflow

  1. Select a Material resource.
  2. Search for or select the MeshInstance3D nodes you want to modify.
  3. Click Apply.
  4. Use Godot's Undo/Redo system when needed.

Requirements

  • Godot 4.7.0
  • MeshInstance3D nodes
  • Compatible Godot Material resources

The current version was developed and tested with Godot 4.7.0.

Material Batch Apply — Less repetition. More time for development.

Changelog for version v1.0

No changelog provided for this version.

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