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From empty image or plain 3D model to game ready asset

GDDrawPlus is a tool like substance painter for working with textures in both 2D and 3D. Expansion of the GDDraw addon: https://store.godotengine.org/asset/ardonyx-apps/gddraw/

What GDDrawPlus adds

  • UV tools. A UV menu with Auto Unwrap (Smart, Box, Cylinder, Sphere, Planar) and a full UV Editor, so models without UVs can be painted.
  • Material Brush. Paint with PBR materials, ORM materials, Shader materials or texture sets from Material Maker or similar, and paint several channels at once. Paint emission, roughness, metallic, ambient occlusion, height and normal textures, not only albedo. All channels selected and generated automatically based on the painting material.
  • Many fixes. Open meshes that have no material (including Godot's built-in shapes), optimization to allow for material painting on large textures and many more

Requirements

  • Godot 4.4 or later, as for GDDraw. GDDrawPlus was developed and tested on Godot 4.7 and 4.7.2 (.NET) on Windows. Other versions and operating systems have not been tested.
  • A desktop editor build.

Credits and licenses

  • GDDraw is Copyright (c) 2026 ArdonyxApps, MIT License. Its Lucide icons are under the ISC license.
  • The UV editor is derived from Gator Model Studio, Copyright (c) 2026 Blackwater Gator Studios, MIT License.
  • GDDrawPlus is Copyright (c) 2026 GDDrawPlus contributors, MIT License.

Changelog for version v.0.3.2

No changelog provided for this version.

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