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ShaderV2 - Visual Shader Node Library 0

by Pensaiko | MIT

Adds many premade 2D effects (such as noises, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor

Preview List of provided nodes Color changing nodes (rgba folder): Blur nodes: BlurBasic - Basic 8-directional blur with 9 samples BlurCustom - Custom 8-directional blur with ([amount]*2+1)^2 samples ZoomBlur Shapes generation: CheckerboardShape - Creates

Visual Shader Full-Oren-Nayar Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Full-Oren-Nayar diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Full-Oren-Nayar node to the visual shader system. This node outputs the Diffuse Light based on the Oren–Nayar Reflectance Model. GDSL: shader_type spatial; const float PI2 = 9.86960440108935799230; const float

Visual Shader Schlick-GGX Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Schlick-GGX specular reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Schlick-GGX node to the visual shader system. This node outputs the Specular Light based on the Godot Specular Light Implementation. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154

Visual Shader Burley Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Disney Principled PBS Diffuse for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Burley node to the visual shader system. This node outputs the Diffuse Light based on the Disney Principled PBS Diffuse. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

Visual Shader Lambert Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Lambert diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian reflectance model. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

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