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ShaderV2 - VisualShader Node Library 1

by Pensaiko | MIT

Adds many premade 2D effects (such as noises, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor

List of provided nodes Color changing nodes (rgba folder): Blur nodes: BlurBasic - Basic 8-directional blur with 9 samples BlurCustom - Custom 8-directional blur with ([amount]*2+1)^2 samples ZoomBlur Shapes generation: CheckerboardShape - Creates

Better Reroute 0

by Yoan Agostini | MIT

Named Reroute nodes for Godot Visual Shaders. Declare a value once with NamedRerouteIn, then reuse it anywhere in the same stage with NamedRerouteOut—no spaghetti wires. Color-coded pairs, on-node naming, Out dropdown of existing Ins, and negligible

Named Reroute adds named value ports to Godot's Visual Shader editor. Wire a value into NamedRerouteIn once, give it a name, then place NamedRerouteOut nodes anywhere in the same shader stage and pick that name from a dropdown. No long cables across the

Visual Shader Full-Oren-Nayar Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Full-Oren-Nayar diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Full-Oren-Nayar node to the visual shader system. This node outputs the Diffuse Light based on the Oren–Nayar Reflectance Model. GDSL: shader_type spatial; const float PI2 = 9.86960440108935799230; const float

Visual Shader Schlick-GGX Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Schlick-GGX specular reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Schlick-GGX node to the visual shader system. This node outputs the Specular Light based on the Godot Specular Light Implementation. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154

Visual Shader Burley Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Disney Principled PBS Diffuse for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Burley node to the visual shader system. This node outputs the Diffuse Light based on the Disney Principled PBS Diffuse. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

Visual Shader Lambert Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Lambert diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian reflectance model. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

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