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Visual Shader Full-Oren-Nayar Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Full-Oren-Nayar diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Full-Oren-Nayar node to the visual shader system. This node outputs the Diffuse Light based on the Oren–Nayar Reflectance Model. GDSL: shader_type spatial; const float PI2 = 9.86960440108935799230; const float

Visual Shader Schlick-GGX Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Schlick-GGX specular reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Schlick-GGX node to the visual shader system. This node outputs the Specular Light based on the Godot Specular Light Implementation. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154

Visual Shader Burley Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Disney Principled PBS Diffuse for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Burley node to the visual shader system. This node outputs the Diffuse Light based on the Disney Principled PBS Diffuse. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

Laser 3D 0

by Saulo Souza | MIT

Laser 3D is a self-contained Godot 4.5 node that provides a ready-to-use 3D laser beam with real-time collision detection and automatic visual adjustment. It is designed to work both at runtime and inside the editor, offering instant visual feedback

Laser 3D Laser 3D is a self-contained Godot 4.5 node that provides a ready-to-use 3D laser beam with real-time collision detection and automatic visual adjustment. It is designed to work both at runtime and inside the editor, offering instant visual

Visual Shader Lambert Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Lambert diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian reflectance model. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

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